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Physics 5054 · Chapter 3

Waves

Properties of waves and the wave equation, reflection, refraction and total internal reflection of light, thin lenses and the eye, dispersion, the electromagnetic spectrum and its uses and dangers, and sound including ultrasound.

17 min read

3.1 General properties of waves

A wave is a vibration that transfers energy without transferring matter. A wave on a rope or a spring, or a water wave, shows this: the water or rope moves up and down but does not travel along with the wave.

Features of a wave

  • Crest (peak) and trough: the highest and the lowest points of a transverse wave.
  • Amplitude: the maximum distance of a point on the wave from its mean (rest) position.
  • Wavelength λ\lambda: the distance between two consecutive identical points on the wave, such as two crests.
  • Frequency ff: the number of wavelengths that pass a point per unit time (the number of waves per second). It is measured in hertz (Hz).
  • Wavefront: a line joining points on the wave that are at the same stage of vibration (for example, the crests on a water surface).
  • Wave speed vv: the distance the wave travels per unit time.

A transverse wave showing wavelength, amplitude, crest, trough and rest position

A transverse wave showing wavelength, amplitude, crest, trough and rest position

v=5.0×0.20=1.0 m/sv = 5.0 \times 0.20 = 1.0\ \text{m/s}

λ=vf=3.0×1081.0×108=3.0 m\lambda = \frac{v}{f} = \frac{3.0 \times 10^{8}}{1.0 \times 10^{8}} = 3.0\ \text{m}

Transverse and longitudinal waves

TransverseLongitudinal
direction of vibrationat right angles to the direction of energy transferparallel to the direction of energy transfer
exampleslight and all electromagnetic waves, water surface waves, seismic S-waves (secondary)sound waves, seismic P-waves (primary)

A transverse wave and a longitudinal wave with compressions and rarefactions

A transverse wave and a longitudinal wave with compressions and rarefactions

What waves can do

  • Reflection at a plane surface: the wave bounces off.
  • Refraction: the wave changes direction when its speed changes.
  • Diffraction: the wave spreads out as it passes through a gap or round an edge.

Diffraction through a gap. The effect is greatest when the gap is about the same size as the wavelength. A gap much wider than the wavelength gives little spreading. A longer wavelength diffracts more. Diffraction at an edge also increases with wavelength.

The ripple tank

A ripple tank is a shallow tray of water with a vibrating bar that makes straight waves.

  • Reflection: waves hitting a straight barrier bounce off at the same angle.
  • Refraction: put a flat piece of glass in the tank to make the water shallower. The waves slow down, the wavelength gets shorter, and the waves bend where they cross the boundary. The frequency does not change.
  • Diffraction through a gap: waves spread out after passing through a gap, most when the gap is narrow.
  • Diffraction at an edge: waves bend round the edge of a barrier.

3.2.1 Reflection of light

  • The normal is a line at right angles to the surface at the point where the ray hits it.
  • The angle of incidence ii is the angle between the incident ray and the normal.
  • The angle of reflection rr is the angle between the reflected ray and the normal.

Always measure angles from the normal, not from the surface.

A ray reflecting from a plane mirror: the angle of incidence equals the angle of reflection

A ray reflecting from a plane mirror: the angle of incidence equals the angle of reflection

The angle between the ray and the normal is 90∘−30∘=60∘90^\circ - 30^\circ = 60^\circ, so the angle of incidence is 60∘60^\circ. The angle of reflection is therefore 60∘60^\circ.

Experiment to show the law. Place a plane mirror upright on a sheet of paper. Draw a normal. Shine a narrow ray along a line at some angle, mark points along the incident and reflected rays, and remove the mirror. Draw the rays, measure the angles, and repeat with other angles.

The image in a plane mirror

The image formed by a plane mirror is:

  • the same size as the object,
  • as far behind the mirror as the object is in front,
  • virtual: it cannot be shown on a screen, because the light only appears to come from the image.

Experiment. Stand a pin in front of a mirror (the object). Place two more pins behind where the image appears, in line with it, viewed from different angles. Mark the positions, then find where the lines cross. Measure the distance of the object and image from the mirror and compare.

3.2.2 Refraction of light

Light changes speed when it passes from one transparent material to another. If it enters at an angle, it changes direction. This is refraction.

  • Going into a denser material (for example, air into glass), light slows down and bends towards the normal.
  • Going into a less dense material, it speeds up and bends away from the normal.
  • Along the normal, light does not bend.

The angle of refraction rr is the angle between the refracted ray and the normal.

n=sin⁡50∘sin⁡31∘=0.7660.515=1.49n = \frac{\sin 50^\circ}{\sin 31^\circ} = \frac{0.766}{0.515} = 1.49

Experiment. Put a rectangular glass block on paper and draw round it. Shine a ray into it at an angle. Mark the ray going in and the ray coming out, remove the block and join the points. Measure ii and rr. A ray goes through a rectangular block and comes out parallel to the incident ray, but shifted sideways. A prism or a semicircular block bends the ray in other ways.

A ray refracting through a rectangular glass block and emerging parallel to the incident ray

A ray refracting through a rectangular glass block and emerging parallel to the incident ray

Critical angle and total internal reflection

When light travels from a denser material (such as glass) to a less dense one (such as air), it bends away from the normal. As the angle of incidence increases, the angle of refraction grows towards 90∘90^\circ.

  • The critical angle cc is the angle of incidence in the denser material for which the angle of refraction is 90∘90^\circ.
  • If the angle of incidence is greater than the critical angle, there is no refracted ray. All the light is reflected inside the material. This is total internal reflection.

Total internal reflection needs light going from the denser to the less dense material, and an angle of incidence greater than cc.

Light inside glass hitting the surface at an angle less than, equal to and greater than the critical angle

Light inside glass hitting the surface at an angle less than, equal to and greater than the critical angle

sin⁡c=11.5=0.667⇒c=42∘\sin c = \frac{1}{1.5} = 0.667 \quad\Rightarrow\quad c = 42^\circ

Optical fibres

An optical fibre is a very thin strand of glass. Light entering at one end hits the wall at an angle greater than the critical angle, so it is totally internally reflected again and again along the fibre.

Optical fibres are used in telecommunications (telephone and internet signals sent as pulses of light) and in medicine (endoscopes). Advantages compared with copper cables: they carry far more information, they lose less signal over long distances, and they are not affected by electrical interference.

3.2.3 Thin lenses

  • A converging (convex) lens is thicker in the middle. It brings a parallel beam of light together to a point.
  • A diverging (concave) lens is thinner in the middle. It spreads a parallel beam out so it appears to come from a point.
TermMeaning
principal axisthe line through the centre of the lens at right angles to it
principal focus (focal point) FFfor a converging lens, the point where rays parallel to the principal axis meet after passing through the lens
focal length ffthe distance from the centre of the lens to the principal focus

Ray diagrams for a converging lens

Draw two of these three rays from the top of the object. Where they meet is the top of the image.

  1. A ray parallel to the principal axis goes through the principal focus on the other side.
  2. A ray through the centre of the lens carries straight on.
  3. A ray through the principal focus on the object side comes out parallel to the principal axis.
Object positionImage
beyond 2F2Freal, inverted, smaller
between FF and 2F2Freal, inverted, larger
closer than FFvirtual, upright, larger, on the same side as the object

Ray diagram for an object beyond 2F in a converging lens, giving a real, inverted, smaller image

Ray diagram for an object beyond 2F in a converging lens, giving a real, inverted, smaller image

A real image is formed where rays actually meet, and can be shown on a screen. A virtual image is formed where rays only appear to come from, and cannot be shown on a screen.

6.02.0=3.0\frac{6.0}{2.0} = 3.0

The magnifying glass

A converging lens is a magnifying glass when the object is closer to the lens than the principal focus. The image is virtual, upright and larger.

A converging lens used as a magnifying glass: the object inside F gives an upright, larger, virtual image

A converging lens used as a magnifying glass: the object inside F gives an upright, larger, virtual image

The eye

In the normal eye, the cornea and the lens together focus light from the object on the retina, producing a real, inverted image.

  • Short sight. The eye can see near objects clearly but not distant ones. The eyeball is too long, or the lens is too powerful, so light from distant objects focuses in front of the retina. It is corrected with a diverging lens.
  • Long sight. The eye can see distant objects clearly but not near ones. Light from near objects focuses behind the retina. It is corrected with a converging lens.

How short sight and long sight are corrected with diverging and converging lenses

How short sight and long sight are corrected with diverging and converging lenses

3.2.4 Dispersion of light

White light is a mixture of colours. When it passes through a glass prism, each colour is refracted by a different amount (violet the most, red the least), so the white light spreads out into a spectrum. This is dispersion.

White light split into the colours of the spectrum by a glass prism

White light split into the colours of the spectrum by a glass prism

The seven traditional colours, in order, are red, orange, yellow, green, blue, indigo, violet.

  • In order of increasing frequency: red to violet.
  • In order of increasing wavelength: violet to red.

3.3 Electromagnetic spectrum

Electromagnetic waves are transverse waves that need no medium. In order of increasing frequency (and decreasing wavelength):

radio waves, microwaves, infrared, visible light, ultraviolet, X-rays, gamma rays

The electromagnetic spectrum from radio waves to gamma rays in order of increasing frequency

The electromagnetic spectrum from radio waves to gamma rays in order of increasing frequency
RegionUses
radio wavesradio and television broadcasting, communications, astronomy
microwavessatellite television, mobile (cell) phones, Bluetooth, microwave ovens
infraredhousehold appliances (grills, toasters), remote controllers, intruder alarms, thermal imaging, optical fibres
visible lightphotography, vision
ultravioletsecurity marking, detecting counterfeit bank notes, sterilising water
X-raysmedical imaging in hospitals, security scanners, killing cancer cells, finding cracks in metal
gamma raysdetecting and killing cancer cells, sterilising food and medical equipment, finding cracks in metal

Dangers of electromagnetic radiation

  • Excessive exposure to microwaves and infrared heats soft tissue and can cause burns.
  • Ultraviolet, X-rays and gamma rays are ionising: they can damage or mutate cells. Ultraviolet causes skin cancer and cataracts. X-rays and gamma rays cause cell mutation and cancer.

3.4 Sound

Sound is produced by a vibrating source, such as a guitar string, a loudspeaker cone or vocal cords.

  • Sound is a longitudinal wave. The vibrating source pushes the air particles together, making a compression (high pressure), and then leaves a gap, making a rarefaction (low pressure). The pattern spreads through the air.
  • Sound needs a medium, so it cannot travel in a vacuum. Experiment: a ringing bell inside a bell jar. As the air is pumped out, the sound fades away, though the clapper is still seen to hit the bell.
  • The range of frequencies that humans can hear is about 20 Hz to 20 000 Hz.

Loudness and pitch

  • A bigger amplitude gives a louder sound.
  • A higher frequency gives a higher pitch.

On an oscilloscope screen, a louder sound is a taller trace and a higher pitch is a trace with more waves close together. Different instruments playing the same note give different trace shapes. This difference in quality is the timbre.

Echoes and the speed of sound

An echo is sound reflected from a hard surface. Reflection of sound can be shown by a sound travelling along a tube towards a hard board, which reflects it into a second tube.

Measuring the speed of sound in air. Stand a measured distance (for example 100 m100\ \text{m}) from a large wall and make a sharp sound, such as a clap. Time the interval between the clap and its echo. The sound travels there and back, so

speed=2×distance to the walltime\text{speed} = \frac{2 \times \text{distance to the wall}}{\text{time}}

Repeat and average the times to reduce errors.

v=2×850.50=340 m/sv = \frac{2 \times 85}{0.50} = 340\ \text{m/s}

The speed of sound in air is about 330330 to 350 m/s350\ \text{m/s}. Sound travels faster in solids than in liquids, and faster in liquids than in gases, because the particles are closer together and pass the vibration on more quickly.

Ultrasound

Ultrasound is sound with a frequency above 20 kHz20\ \text{kHz}, which is higher than humans can hear. Uses:

  • Cleaning delicate objects such as jewellery: the vibrations shake dirt loose.
  • Medical scanning, including before birth: ultrasound reflects from boundaries between different tissues, and a computer builds up a picture from the echoes.
  • Sonar: a ship sends out a pulse and times the echo from the sea bed or a shoal of fish.

The pulse travels down and back, so the one-way time is 0.40 s0.40\ \text{s}:

depth=1500×0.40=600 m\text{depth} = 1500 \times 0.40 = 600\ \text{m}

Sonar: an ultrasound pulse travels to the sea bed and back, and the time gives the depth

Sonar: an ultrasound pulse travels to the sea bed and back, and the time gives the depth
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