Transformations
Reflection
The shape is flipped over a mirror line (like the -axis, the -axis or any line like or ). The perpendicular distance of a point from the line of reflection remains the same.
As demonstrated in the question above, you have to make sure to keep the perpendicular distance of the new shape from the line of reflection the same as the original shape.
To make things easier, memorise the table below that shows how the coordinates change when you reflect a shape.
| Line of reflection | Rule for coordinates | Example: becomes |
|---|---|---|
| -axis | Change the sign of : | |
| -axis | Change the sign of : | |
| Swap and : | ||
| Swap and and change both signs: | ||
| The distance from the line stays the same, horizontally | in : | |
| The distance from the line stays the same, vertically | in : |
Rotation
This is like turning a shape around a point, called the centre of rotation, by a certain angle and direction (clockwise or anticlockwise).
| Rotation | Coordinate rule | Example: becomes |
|---|---|---|
| clockwise () | ||
| anticlockwise () | ||
| clockwise | Same as anticlockwise | |
| anticlockwise | Same as clockwise | |
| No change |
These rules turn the shape about the origin. Memorise the table.
In this question, is the centre of rotation. Each corner stays the same distance from and turns a quarter turn clockwise around it. You can check a corner with the rule: move the centre to the origin (subtract ), apply , then move back (add ). For the corner :
Translation
A translation is written like this: .
- how many steps right () or left ().
- how many steps up () or down ().
| Translation vector | What it does | Example: becomes |
|---|---|---|
| Right 3, up 2 | ||
| Left 4, up 1 | ||
| No horizontal movement, down 5 |
Every corner moves 4 right and 1 down.
Enlargement
This changes the size of the shape, but not the shape itself. It can grow or shrink based on the scale factor .
| Scale factor () | What happens | Example: becomes |
|---|---|---|
| Shape becomes twice as big | ||
| Shape becomes half the size | ||
| Shape stays the same size but flips | ||
| Shape doubles and flips across the centre |
It should also be noted that the shape changes from the perspective of a centre of enlargement. The table above shows the change in coordinates if the centre of enlargement is the origin .
Draw a line from the origin through each corner, and go twice as far along it. The corners , and become , and .
A negative scale factor puts the image on the opposite side of the centre, and makes it half the size. Take each corner's position relative to , multiply by , and add back. For the corner :
The other corners and become and .
Vectors
We have already learned how vectors are used to perform translations on shapes and points. Now, let's learn a little more about them.
Addition and subtraction
You can add and subtract vectors by adding or subtracting the top numbers and the bottom numbers:
Multiplication with a scalar
You can also multiply an integer (a scalar) with a vector. Multiply both numbers:
Magnitude of a vector
Magnitude means "how long" the vector is: its length or size. The formula for finding the magnitude of a vector is:
Vector geometry
Vectors can be represented using arrows. For example, the vector (from the origin to the point ) can be represented on the graph as:
If two vectors are scalar multiples of each other, they are parallel. For example, if and , then they are parallel (because ).
Three points , and are collinear (fall on the same line) if the vectors and are parallel. Because the two vectors share the point , being parallel is enough to put all three points on one straight line.
Here and . They point in the same direction, so , and are collinear.
Some questions may ask you to calculate vectors based on ratios.
We can deduce from the diagram that . The ratio says that is one part for every 3 parts of , so we divide by 3 to get :
Practise this chapter
Every past-paper question on these topics, with the mark scheme.

